Merchant also spoke some of the written dialogue in a way that seemed improvisational, such as in the "reading and repetition of words". If you believe your item has been removed by mistake, please contact, This item is incompatible with Portal 2. Merchant was chosen for the role both because the designers were fans of British comedy and because of Merchant's role in the television series Extras and his podcasts. They were instead considering Richard Ayoade, up until they went to Merchant's agents. As Chell and GLaDOS fall, GLaDOS reveals that Wheatley was actually meant to be a "tumor", with the purpose of generating an endless stream of bad ideas in order to control her. The next step is to open up your speaker and remove the circuit board and the speaker inside of it, then plug them in and make sure they still work after being removed. [26] IGN's Charles Onyett wrote that it's "difficult to overstate how Merchant's obvious enthusiasm for the role benefits the game" and that "no word Wheatley speaks is without witty inflection, and the consistently clever writing perfectly complements the onscreen action".
1:28. The player-character Chell is introduced to Wheatley when he revives her from her cryonic hibernation, with the intent on helping her escape the deteriorating Aperture Science facility. Wheatley then helps Chell get the blue portal gun. The full music video for 'The Wheatley Song' - a Portal 2-style version of 'The Oogie Boogie Song' from The Nightmare Before Christmas by Danny Elfman and Tim Burton. For years now I have been a huge portal fan, and I finally decided to build a speaker shaped like my favorite character ever, Wheatley. Basically, this project is a 3d printed Wheatley that can hold speakers on both sides. CS:GO +2 ↺2 Counter-Strike: Global Offensive; 100% OJ +1 ↺2 100% Orange Juice; P4G +2 ↺1 Persona 4 Golden (PC) UMvC3 +3 Ultimate Marvel vs Capcom 3; SSBC +2 ↺1 Super Smash Bros. you can also play Wheatley voice lines for a cool effect. © Valve Corporation. Report. In addition to Portal 2, Wheatley has appeared in Team Fortress 2 and Lego Dimensions. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world.
Portal 2. Wheatley is a fictional artificial intelligence from the Portal franchise first introduced in the 2011 video game Portal 2. Wheatley, recalling the earlier battle with GLaDOS, takes steps to prevent Chell from activating the core transfer mechanism and assaults her with bombs. [11] He later wrote that the dialogue of Portal 2 was funny due in part to "the way that the frantic, nervous babble of Wheatley contrasts so effectively with the cynical, sinister goading from GLaDOS" and that neither are overbearing. [6], Original plans had Wheatley remain dead after being crushed by GLaDOS, with her remaining as the main antagonist. Please see the. [1] Edge staff also wrote that he served as the game's "comic relief" and called him "alternately hapless and sinister, the mesmerizing animations of his ‘eye light’ and a changing role throughout make him an unforgettable presence". [33] Editors for CNET wrote that "if Stephen Merchant doesn't win every video game voice actor award for his portrayal of the protagonist's wacky robot sidekick, there is no justice in either this world or any virtual one". Wheatley was also designed with the intention of writing a video game character who spoke informally which Wolpaw stated gave the sensation that the events were really happening and that this was something players do not often see in video games. [3] While they were writing Wheatley's dialogue, they had Merchant "in their heads" as a result of watching Extras, though at the time they did not consider pursuing him for the role because they did not think that they would be able to cast him. Once it holds plug it in and test it, but whatever you do, don't let it get mad with power! Wheatley Speed Draw Portal 2. "[32] Entertainment Weekly's John Young described its eyeball's appearance as a "giant blue eyeball resembles a HAL 9000 computer with an Apple makeover". Wheatley is one of several personality cores created for GLaDOS; specifically, he was designed by the Aperture scientists as an "Intelligence Dampening Sphere" (or, as GLaDOS puts it, "the dumbest moron who ever lived") as a means to hamper GLaDOS' decision-making processes by injecting poor judgment into her routines. You need to sign in or create an account to do that. The player would then meet six other spheres—including a paranoid sphere and a "Morgan Freeman sphere". The idea was removed as it supposedly made the game feel too cluttered and the player never got to really learn about the multiple robots, so several were combined into the character of Wheatley. By the time Chell and GLaDOS arrive, the core reactor in the facility is set to overload, and the only way to stop it is for GLaDOS to retake her main unit back from Wheatley. Without these hazards to stop her, Chell follows his instructions to transfer his core into that of GLaDOS. Wheatley appears floating around the Skills Menu, the backdrop of which is a series of constellations in potato. With Wheatley distracted, Chell tries to initiate the core transfer, however bombs rigged in the stalemate resolution annex explode before this can take place. [18] GameZone's Ben PerLee wrote that Wheatley was "cute but stupid" and called him "adorable and bumbling, a lovable little guy who is much more involved than you might expect".